# Breaking up BP Actor into standalone actors/components - almost working, need help

**URL:** <https://forums.unrealengine.com/t/breaking-up-bp-actor-into-standalone-actors-components-almost-working-need-help/577027>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, UE4-27, question\
**Created:** [June 8, 2022, 1:44pm UTC](https://forums.unrealengine.com/t/breaking-up-bp-actor-into-standalone-actors-components-almost-working-need-help/577027 "2022-06-08T13:44:47Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![motorsep](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/motorsep/32/918698_2.png) [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Post date:** [June 8, 2022, 2:53pm UTC](https://forums.unrealengine.com/t/breaking-up-bp-actor-into-standalone-actors-components-almost-working-need-help/577027/2 "2022-06-08T14:53:21Z")

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Hmm… Found something here [Can't spawn static mesh from blueprint](https://forums.unrealengine.com/t/cant-spawn-static-mesh-from-blueprint/286083/12)  
Sounds like static mesh actor cannot be created in the Editor from BP ☹

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