I found an anomali in Blueprint. Please see the image below.
I have a custom structure called FQueueCreature. I made an array of FQueueCreature and tried to set an array element at index 0. I only need to edit a few properties in FQueueCreature and did it like the image above. The anomali is that, the total propery from the array of FQueueCreature is different. When I use “Break structure” it shows a property called “Instinct”. But when I tried to use “Make structure”, it does not let me edit the “Instinct” property. They both should refer to the same thing. How could they be different?