Probably I’m not interpreting this right, not sure.
From the image:
BreakRotator says Roll is ‘X’, Pitch is ‘Y’ and Yaw is ‘Z’. But in the viewport if I change ‘X’ angle (red) actor is rotating around the green vertice (Y). And this is not ‘roll’ around X accordingly blueprint.
There’s something wrong with this all together or just the UE conventions I must get used to?
I know Yaw Pitch Roll like the airplane figure. (angle rotates along axis not against axis)