I just went with .obj and it works on import.
Okay can you tell me if i’m doing this right? In Blender I made two uv’s even for meshes that don’t get an image texture, Blender has a lightmap unwrap uv setting I used, then I exported the models/meshes as .obj into UE4. I only notice a very slight improvement to my scene. Do I need to make adjustments in UE4 like turn on the lightmaps? Or is it all automatic, just export .obj with two uv’s and import to UE4?
Another thing is my scene looks foggy though I have no atmospheric fog and I have a post process volume with I think good settings. The whole scene just doesn’t look like some of the other examples I’ve seen so I must be missing something? It looks low resolution, I have the settings to Epic in Engine Scalability.