And it’s happening here as well. You’re dragging the wire of Touched Component someplace. While this may work fine in some scenarios, there is no guarantee that it will work when you try to access it later on. Especially that the timeline (like Delay) is a latent action.
Imagine what happens if the Touched components gets destroyed / becomes invalidated while the timeline plays.
These are nightmarish bugs to track, intermittent and will seem random in nature.
edit: screenshot got updated so my comment above is probably irrelevant