Brainstorming: Climbing on large enemies Ala Dragons Dogma

I looked around and I couldn’t find anything on this feature. So here goes. I intend this thread to be a thread with ideas on how to archive this with Blueprints.
Admittably in ways it is similar to the ledge climbing system. But then you have to use (I guess the enemy mesh normals?) to change player rotation as you climb around the enemy.

I want to re-iterate that this is not a request, rather it is an open discussion. Mind you I just got to my fourth day starting to learn Unreal Engine, I’m not even sure it’s possible yet. But from what I’ve seen people do so far,
I’m guessing it is.