# BP's inherited from a Child of a Prop fail verification

**URL:** <https://forums.unrealengine.com/t/bps-inherited-from-a-child-of-a-prop-fail-verification/1897833>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [June 10, 2024, 4:14pm UTC](https://forums.unrealengine.com/t/bps-inherited-from-a-child-of-a-prop-fail-verification/1897833 "2024-06-10T16:14:33Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [June 10, 2024, 4:14pm UTC](https://forums.unrealengine.com/t/bps-inherited-from-a-child-of-a-prop-fail-verification/1897833/1 "2024-06-10T16:14:33Z")

</div>

### Reference ID

38e770e7-4bb9-987d-56d4-83b53692c528

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Assets

### Summary

If I make a child of Building Prop. Then make a child of that BP and change a mesh on it, it will fail to Verify.  
It completely eliminates the purpose of making child blueprints. How come no one mentioned that?

```auto
BuildingProp
 └ BuildingProp_Child
   └ BuildingProp_Child_Child

```

### Steps to Reproduce

1. Make a child of Building Prop
2. Make a child of that BP
3. Change a mesh on it
4. Place it in the level

### Expected Result

Validation passed

### Observed Result

```log
Found disallowed object type /Script/Engine.InheritableComponentHandler, Referenced by:See below for asset list, Plugin mount point:/Floating_Island
	 /Floating_Island/TEST/BuildingProp_Child_Child

```

### Platform(s)

windows

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [June 11, 2024, 7:36am UTC](https://forums.unrealengine.com/t/bps-inherited-from-a-child-of-a-prop-fail-verification/1897833/2 "2024-06-11T07:36:21Z")

</div>

The status of FORT-756202 incident has been moved from ‘Needs More Info’ to ‘Closed’. Resolution Reason: ‘Cannot Reproduce’

---

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [June 24, 2024, 7:12pm UTC](https://forums.unrealengine.com/t/bps-inherited-from-a-child-of-a-prop-fail-verification/1897833/3 "2024-06-24T19:12:22Z")

</div>

@S-ed, we’re having trouble getting a repro here. Could you send a video of the issue and your logs?

> [@How to get your Fortnite logs](https://forums.unrealengine.com/t/how-to-get-your-fortnite-logs/682382):
>
> At times, we will ask you to send us your logs when you’re having an issue in UEFN. Here is how to do that: Exit Fortnite. Click on Start or press the Windows Key + R. Type \AppData\Local\UnrealEditorFortnite\Saved\Logs and press Enter. Zip your Logs folder and attach the zip file to your reply Please let me know if you have any questions!
