# BP\_Sky\_Sphere problem

**URL:** <https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, Blueprint, question\
**Created:** [February 1, 2016, 6:03pm UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074 "2016-02-01T18:03:57Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Fueller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fueller](https://forums.unrealengine.com/u/Fueller)\
**Post date:** [February 1, 2016, 6:03pm UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074/1 "2016-02-01T18:03:57Z")

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i want to import enginesky content to my project but after importing .uasset-files BP\_sky\_Sphere and M\_Sky\_Panning\_CLouds dont show up in my content browser (no matter how i do it drag&drop /copy&paste -nothing works)… all other files do… please help because i need that skysphere blueprint for my day&night circle

my BP is defintley in engine content →

 ![76862-prob2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/7/b/c7b9ad1a0351b1533ccdd279b8b273646cc884e9.jpeg)

but nothing to see when i want to import it

like i said even drag and drop or copy and paste wont help …either it says unknown extension “.uasset” or i dont see it in my content brwoser after pasting it it from windows

 ![76863-prob.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/6/766f084e33eaf33ed98f5e6316609e3ed637e967.jpeg)

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [February 1, 2016, 8:59pm UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074/2 "2016-02-01T20:59:53Z")

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Hi fueller89,

best method for moving .uassets between projects is Migrate feature built into engine. Most likely problem you’re facing is missing references, which are not moved when you merely copy over .uassets in windows. Instead, use Migrate, which takes everything it needs with it. Make sure you place it into correct Content location in new project!

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**Author:** ![Fueller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fueller](https://forums.unrealengine.com/u/Fueller)\
**Post date:** [February 1, 2016, 10:19pm UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074/3 "2016-02-01T22:19:56Z")

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alright then … but is there any tutorial or project where BP\_Sky\_Sphere is already inplanted so i can migrate it from that project to mine …otherwise i still have same issue because even in any other projects (new projects included) im not able to import BP\_Sky

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [February 1, 2016, 10:27pm UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074/4 "2016-02-01T22:27:22Z")

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Create a new project, and default map uses one. Click "Edit BP\_Sky\_Sphere in World Outliner and then Asset \> Find in Content Browser to find it, or simply search for it in Content Browser after enabling Show Engine Content in View Options.

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**Author:** ![Fueller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fueller](https://forums.unrealengine.com/u/Fueller)\
**Post date:** [February 1, 2016, 11:53pm UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074/5 "2016-02-01T23:53:27Z")

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okay that worked for me… but now there is always “bad blueprint” icon when i drag sky-sphere from world outline into viewport and also there is now skymaterial attached to… my sky stays black 😕

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**Author:** ![Fueller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fueller](https://forums.unrealengine.com/u/Fueller)\
**Post date:** [February 2, 2016, 12:00am UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074/6 "2016-02-02T00:00:08Z")

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i mean there is no sky material i can choose from

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<div class="post-metadata">

**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [February 2, 2016, 8:29pm UTC](https://forums.unrealengine.com/t/bp-sky-sphere-problem/346074/7 "2016-02-02T20:29:45Z")

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Okay, well, you should be able to just use one that comes in engine, assuming you haven’t taken that out manually. In any project, you can follow same process I listed above and BP\_Sky\_Sphere should be included in Engine Content.
