UE Community,
mate
I have a project where i have my player ragdoll at any time (using Rama’s BP). the problem is that when it ragdolls, it moves along the Y axis as the body falls then when it reanimate the player is no longer lined up with the level.
I know in the new 4.4 they have the physics option to lock the player on a axis, is there a way to do it to my player in 4.3?
Right now in the character BP i have the character movement component, planar movement, plane constraint origin X value set to the value i need. But it does not help once the body goes into ragdoll.
Any help would be greatly appreciated.