phil123456
(phil123456)
1
Hi,
is there a way to rename a static mesh component loaded with GetAssetByObjectPath ?
thanks
Using the nodes you’re using, you can do this:
But there’s also this: Rename Asset | Unreal Engine Documentation.
1 Like
phil123456
(phil123456)
4
I meant renaming the loaded instance, not the asset itself (I can do that in the content folder)
the name so far is NODE_AddStaticMeshComponent-0
It comes from the unreal function…but I want a custom name