BP - rename static mesh comnent

Hi,

is there a way to rename a static mesh component loaded with GetAssetByObjectPath ?

thanks

Using the nodes you’re using, you can do this:

But there’s also this: Rename Asset | Unreal Engine Documentation.

1 Like

There are helpers also

1 Like

I meant renaming the loaded instance, not the asset itself (I can do that in the content folder)

the name so far is NODE_AddStaticMeshComponent-0

It comes from the unreal function…but I want a custom name