Learning & Support
is there a way to rename a static mesh component loaded with GetAssetByObjectPath ?
Using the nodes you’re using, you can do this:
But there’s also this: Rename Asset | Unreal Engine Documentation.
There are helpers also
I meant renaming the loaded instance, not the asset itself (I can do that in the content folder)
the name so far is NODE_AddStaticMeshComponent-0
It comes from the unreal function…but I want a custom name