BP - rename static mesh comnent


is there a way to rename a static mesh component loaded with GetAssetByObjectPath ?


Using the nodes you’re using, you can do this:

But there’s also this: Rename Asset | Unreal Engine Documentation.

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There are helpers also

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I meant renaming the loaded instance, not the asset itself (I can do that in the content folder)

the name so far is NODE_AddStaticMeshComponent-0

It comes from the unreal function…but I want a custom name