Hey guys
So I’ve got a bp with a skeletal mesh with simulate physics pretty much to use as a dead body ragdoll
And I got some moving platforms. My dead body keeps falling out of the slow moving platform(the player stands on it just fine. I tried making the body deactivate physics when it enters the top of the platform collision and it definitely stops moving but then it stays there in midair. Is there a good way of solving this problem?
Yeah, when you do simulate physics for a component its detaches itself from the parent, so when you deactivate simulate physics you need to reattach it to its source component, which will fix the stuck in air thingy. The other thing you can try is to attach the component to the platform(or I think only to component was working don’t remember) and detach when the component stop touching the platform, it should create the desired effect(use Overlap Begin and Ends add collision box if needed). Good luck.