I have been following many tutorials and all of them wants you to create most variables and function inside BP_FirstPersonCharacter. Now I’ve created a HUD which casts to that BP to get information such as stamina, batteries and other information.
But I realised just now, that all I need to do is to jump over the edge and kill player and none of that information is accessible anymore?
I have not changed anything of the base of the FirstPerson template in Unreal. So, my question I think is this: what are my next steps now? How do I make sure that information from BP_FirstPersonCharacter is still available even if player dies?
Complete noob here, so, sorry for what probably is a very basic question!