Ok , so what I am making is an "MASTER AI " for my game. What I want is an actor, that I can place . Also I want some “Sensors” that tell the “master” a something.
The PROBLEM is that I cannot get these 2 blueprints (both are based on actor) to talks to each other . I have already made an inventory system (where the pawn triggers events in the weapon and etc…)and I know how to cast and use interfaces .
I must be missing something because the Interface Events don’t get triggered , the get a casting events don’t trigger , the event dispatcher events don’t trigger.
so I have no idea
I don’t get errors , the engine does not crash… I’m running 4.1.0