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BP Class keep changing...

I’m using the third person bp template which works fine but for some strange reason my Default pawn class keep changing…either when i restart the editor or when i package a standalone. I want my default pawn class to be blueprint for example BP_player but it defaults to defaultpawn every time…any ideas ? when i play in editor it works fine but thats the only time it works…

Bump?? Anyone ??

Still no solution…when i package the game it doesnt include my selected pawn. It still uses Default Pawn

last bump…

Where are you setting the default pawn? Are you setting it in the mygame blue print?

Yes when i play in editor it works but standalone or packaged project it sets back to default …even if i exit the editor and open it back up it goes back to default…

Hi skeeta92,

Please make sure you have set your game mode, pawn, hud, etc in both world settings and project settings. Addtionally, please do not bump threads that have not gone unanswered for 4 or more days, this clutters the forums and makes it difficult to parse through.

Im sorry…for the bump but i attached a pic

I think it has something to do with the game mode but im not sure…