BP : can't get cine cam actors from level sequence, logic not behaving the same as 'get all actors of class'

I’ve tried with your new method suggested but I still get the same results.

old method:

new method:

i reckon it’s because the way the ‘director bp’ collects the camera paths doesn’t know when I’m playing in Editor. whereas 'get all actors ’ does know that and so it updates the asset paths accordingly by adding the suffix ‘UEDPIE_0’ to the string.

cam struct paths :

get all actors paths :

i also realized, that if I play in standalone mode my original logic does work. that’s because there the asset paths don’t change and that ‘UEDPIE_0’ isn’t added.