# BP Actor set location lag

**URL:** <https://forums.unrealengine.com/t/bp-actor-set-location-lag/2610164>\
**Category:** Programming & Scripting\
**Tags:** actor-location, unreal-engine, touch, touch-event, question\
**Created:** [July 18, 2025, 9:38pm UTC](https://forums.unrealengine.com/t/bp-actor-set-location-lag/2610164 "2025-07-18T21:38:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Donalf](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/donalf/32/879767_2.png) [@Donalf](https://forums.unrealengine.com/u/Donalf)\
**Post date:** [July 18, 2025, 9:38pm UTC](https://forums.unrealengine.com/t/bp-actor-set-location-lag/2610164/1 "2025-07-18T21:38:01Z")

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I’m creating a touchscreen game with blueprint actors that the player can move around the screen. The actor always lags a bit behind the cursor and touch, and I can’t figure out why. Shouldn’t the set actor location on tick be immediate? It’s ok if they’re moved slowly, but this is going to be a game for kids to play on a large touchscreen, and the lag may cause confusion.

 ![Lag](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/0/9/c09eccfc3cdc5b8a018af943cde91a3571d56a75.png)
