Like the title says, I’m running into a problem where my boxtrace on a pawn that follows the pawn’s orientation is falsely flagging things as positive hits when they shouldn’t be whenever the pawn is rotating or moving very fast. When debugging I noticed it’s because of a VERY small but critical desync that happens. Is there anything I can do? Making it smaller isn’t an option because I’ve already done that as much as I can without it getting in the way of what its meant to be used for.