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Box Collisions on Paper2D Sprites, how to use them?

I have added a Box Collider to my enemy blueprint. It seems to automatically go under the CapsuleComponent hierarchy.

The issue I’m having is that none of the collision seems to be working on it. The box doesn’t stop wall hits, doesn’t trigger hit or overlap events. I tried setting collision type to BlockAll even and still nothing triggers.

I suspect I’m missing something simple but I can’t seem to figure it out.

Hello Distul.

Please attach some screenshots of your set up. Have you for example made sure that the entity in the scene is actually defaulting its components to the blueprint, so you dont have custom edits?