Box Collision with On Component Begin Overlap sometimgs generates events 2 time, when begin and when end. Any clues?

Thank you @Vexar. good idea, but the actor is circulating and there are many actors.
Probably I should create an array of arctors inside the box collision and make an event for End Overlap with removing the actors from the array.
That’s just not good practice. I really thought it should work without these additions.

PS: I’ve just made it and it looks like the problem was in another place :frowning: Box collision works perfectly fine.