Box collision is rendering weird on one eye on Quest 3

Hello there,

This might be a bad way to do it, but i’m using box collision as a volume which the player has to place items inside. In VR preview it works great, but when i package and play on the Quest 3, the left eye renders the box collision fine, but the right eye sort of makes the box warp or move in a weird way as I turn my head.
Any tips or ideas how I can work around this? Or is it a bad idea in general to use the box collision this way?

I’m currently using UE5.4.2 , Meta XR and Meta Quest 3.

Ps. My render settings for VR are:
Stereo foveation level: Disabled
Dynamic foveation: False
Instanced stereo: False
Mobile HDR: False
Mobile multi-view: True
Round robin occlusion queries: True

im having a very similar problem, were you able to fix it?