Box Collision Can Enter Transition Boolean

So basically, I want to be able to create a boolean for my box trigger so that I can play an animation from a box collision and have the character return to the normal idle status like “PlayerinBoxCollision?”.
Possibly, I would also like to make it so that the character transitions back once the animation has played, so I suppose I’d need a boolean for like “AnimationPlayed?”

Would anyone have any solutions for this? I’ve attempted to animate a blueprinted character using the sequencer, but it will only take meshes and using slots does not seem to work with the sequencer.

I’m running out of ideas that I can personally think of :confused: