# Border Array

**URL:** <https://forums.unrealengine.com/t/border-array/475954>\
**Category:** World Creation\
**Tags:** Procedural-Generation, border, unreal-engine, question\
**Created:** [December 15, 2020, 3:35pm UTC](https://forums.unrealengine.com/t/border-array/475954 "2020-12-15T15:35:04Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![Mateusz88](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mateusz88](https://forums.unrealengine.com/u/Mateusz88)\
**Post date:** [December 15, 2020, 3:35pm UTC](https://forums.unrealengine.com/t/border-array/475954/1 "2020-12-15T15:35:04Z")

</div>

Hi, anyone have an idea how to set border array ???  
Blue numbers should be instead white one …  
Thank You

 ![324892-borderarray.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/b/5fb3e823a7942443225a50fe1d0fa614c6e1926f.jpeg)

---

<div class="post-metadata">

**Author:** ![Kehel18](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kehel18](https://forums.unrealengine.com/u/Kehel18)\
**Post date:** [December 15, 2020, 4:42pm UTC](https://forums.unrealengine.com/t/border-array/475954/2 "2020-12-15T16:42:19Z")

</div>

Hi! It depends on you actual problem. For example, what will be this used for?

---

<div class="post-metadata">

**Author:** ![Mateusz88](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mateusz88](https://forums.unrealengine.com/u/Mateusz88)\
**Post date:** [December 15, 2020, 4:44pm UTC](https://forums.unrealengine.com/t/border-array/475954/3 "2020-12-15T16:44:42Z")

</div>

I need this order to spawn building from vectors.

---

<div class="post-metadata">

**Author:** ![Kehel18](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kehel18](https://forums.unrealengine.com/u/Kehel18)\
**Post date:** [December 15, 2020, 4:50pm UTC](https://forums.unrealengine.com/t/border-array/475954/4 "2020-12-15T16:50:05Z")

</div>

Take a look at this, there already were some approaches for that:

> **[Create a spline rail supported by pillars reaching the ground](https://forums.unrealengine.com/questions/998485/create-a-spline-rail-supported-by-pillars-reaching.html)**
>
> Hi, there! One simple thought - to spawn full StaticMeshActors as the pillars instead of creating a bunch of components. By that you can save normal scale for SplineRail and independently scale pillars. Maybe you can even make use of Hierarchical...
