Hey everyone!
With version 0.2b just out of the oven I figured I’d share it here.
Aptly inthe animation section since this is what the script is meant to allow everyone to do.
What is it?
A way to get Blender to play nice with the Unreal Mannequin.
Simply put, you load the FBX, you run the script, you animate by keying the rig, you select layer 10, you key that too individually (for now) and then you can effortlessly export it to an unreal ready mannequin compatible animation.
I’m expanding the scope of the script daily until I have it doing what I want it to do, there may be bugs.
This has not been tested in 7.9. If it doesn’t work I’ll have to look at it, someone let me know here or via PM 
You can grab the scripts right here.
Bone Breaker: Unreal to Blender