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Bone driven controller in different skeleton?

Hi, I’d like to know how can make function like bone driven controller with different skeleton in blueprint class?
i want to attach armor/cloth with extra bone to my character, i can’t used Master pose component method because of extra bone, it just collapse on the ground.
is there any function in blueprint class that i can copy one bone movement on character to one bone on armor/cloth?

Yes, Copy Pose from Mesh. It’s like Master pose component but better, it copies from the name so if the skeletons are different it doesn’t matter.

Thank you for reply, is there any tutorial how to setup Copy Pose from Mesh? i can’t get my blueprint to work. thanks

https://answers.unrealengine.com/questions/402512/how-to-use-copy-pose-from-mesh.html