Hello folks. This is my first post and it looks It
s not gonna be the last one. :) One month ago I opened UE4 for the first time. And after that, Im diving into it every day.
I was using Unity3D for years, but I want to try UE4 also.
So, for my first project I want to make a Bobsleigh game for VR. VR is working great in UE4. I connected
XBox controller with no problem. Everything works great. But, I have problem with collisions. Because I
want to drive my bob with physics, bob is acting really strange.
I have two physical materials. One for ice path and the other one is for bob.
I tried with different collision types on bob. Turn on CCD, substeps, with no luck.
But when bob goes on the path its bouncing left, right, up… There is no rule. It bounces around totally random.
If somebody could tell me what I`m doing wrong, or know how to handle collisions like this, I would be more than happy.