bNetUseOwnerRelevancy causes crash on play

i have a C++ Weapon class that has bNetUseOwnerRelevancy = true and it crashes on play

Error LOG

Assertion failed: Ptr [File:C:\Program Files\Epic Games\UE_4.26Chaos\Engine\Plugins\Runtime\ReplicationGraph\Source\Public\ReplicationGraphTypes.h] [Line: 547] No ClassInfo found for MyWeapon

UE4Editor_Core
UE4Editor_Core
UE4Editor_ShooterGame_0044!DispatchCheckVerify >() [C:\Program Files\Epic Games\UE_4.26Chaos\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
UE4Editor_ShooterGame_0044!UShooterReplicationGraph::InitGlobalActorClassSettings() [C:\Projects\MYGame\Source\ShooterGame\Private\Online\ShooterReplicationGraph.cpp:302]
UE4Editor_ReplicationGraph

Would it be something wrong with the replication graph

Other classes have bnetuseownerrelevency true and don’t crash