Blutility - setting the editor camera

I’m trying to create a blutility to set the camera to a specific position & rotation from a point, in order to replicate the in game camera.

My main question is: is there a way to access & set the values on the in editor viewport camera? Based on 4.4 it seems like the blutility class is retired, and I don’t see any way to access the editor camera in a regular actor blueprint.

Alternatively, if anyone has any ideas about how to easily set a camera in editor to a specific distance from actor & rotation, I’d love to hear it.

I’m not sure if it does what you want or if you know this option but you can set bookmarks for camera locations in the editor viewport if you click the arrow in the top left corner > Bookmarks > Set Bookmark. Then you can jump to that camera location anytime you want. Or you can even create a camera at that specific viewport cam location as you’ll see in that menu.

Yep, I got that. My problem is more related to making something with a 3/4 overheard type view, in which I’d like to be able to snap the camera to the in game camera at any arbitrary point rapidly.