Blurry textures for nanite assets

I am new to UE5. I tried to import the assets from Quixel bridge, I have imported the assets as Nanite and with 4k material. I am getting these blurs in the material.
I have tried the below options -
. updated the graphics drivers
. built lighting in production mode
. set scalability to cinematic
. set material to epic
. disabled virtual textures in project settings
. set streaming.poolSize = 4000

Still I am facing the same issue. Anything else I am missing here ?


That look like a UV problem.

But I haven’t done anything explicitly. I just imported from Quixel Bridge. Any steps that I need to follow while doing that ?

Two questions:

  1. Is that the default editor sphere?

  2. Are you applying a material that’s meant for a specific mesh ( other than a sphere ), to that sphere?