# Blurry textures after building PaperZD

**URL:** <https://forums.unrealengine.com/t/blurry-textures-after-building-paperzd/1258329>\
**Category:** Platform & Builds\
**Tags:** build, unreal-engine, Shipping, shipping-build, question\
**Created:** [August 12, 2023, 12:26am UTC](https://forums.unrealengine.com/t/blurry-textures-after-building-paperzd/1258329 "2023-08-12T00:26:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JonasPK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JonasPK](https://forums.unrealengine.com/u/JonasPK)\
**Post date:** [August 12, 2023, 12:26am UTC](https://forums.unrealengine.com/t/blurry-textures-after-building-paperzd/1258329/1 "2023-08-12T00:26:45Z")

</div>

I have a PaperZD project that looks fine when run in the editor. After building however, certain textures are blurry, and others get weird artifacts. I can’t find another person with a similar problem. Has anybody encountered this?

In Editor:  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/5/1/c51c32589b7b1d32f0fbc97c6546cfa6ff7f8bd7.jpeg)

In Build:  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/a/c9a16acdc18728d3c4c10e4e2d0a85dd0e0da603.jpeg)
