Hello!
I’m poking around in U4, trying to import some of my stuff from UDK3 and I’ve noticed an odd issue.
When I view a static mesh in the editor, it looks fine, but after building and playing in-game it’s blurry when you look down at the object!
It’s probably caused by a setting somewhere, but I’m really at a loss at the moment.
Any thoughts on what I could try to force it to be as sharp as it is when I view the object in the editor?
Thanks!