I have a huge problem with blur on my Makehuman character.
The character is scaled correctly - Makehuman export in cm (I exported in .MHX, .MHX2 and Dae) -> Blender scale Metric 0,01
and it has the “Rotation & Scale” transform applied in Blender (physics works fine).
Then I changed the mannequin mesh form it’s blueprint to my Makehuman mesh (without adding any animations).
The problem appears only when the camera attached to the character is rotating around him.
I have tested this on UE 4.9.2, 4.12.5 and 4.13.0 and the error does not occur only in version 4.9.2.
Here are some screenshots and setting that I used.
UE4 import settings:
Blender export settings:
Makehuman - 1.0.2 and 1.1.0
Blender - 2.76b]
Any help would be appreciated. Thank you!