# Blurry 3D widget component

**URL:** <https://forums.unrealengine.com/t/blurry-3d-widget-component/2518269>\
**Category:** UI\
**Tags:** blurry, unreal-engine, Rendering, UI, Widget, question\
**Created:** [May 19, 2025, 3:54pm UTC](https://forums.unrealengine.com/t/blurry-3d-widget-component/2518269 "2025-05-19T15:54:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Libe.xxrty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Libe.xxrty](https://forums.unrealengine.com/u/Libe.xxrty)\
**Post date:** [May 19, 2025, 3:54pm UTC](https://forums.unrealengine.com/t/blurry-3d-widget-component/2518269/1 "2025-05-19T15:54:24Z")

</div>

Hello.

Does anyone know how to stop 3D widgets being blurry? In particular widgets in a pixel art style although solutions for other art styles would be greatly appreciated too.

I have tried changing AA, setting sprite settings to be 2D, removing mipmaps, changing the size of the imported texture…

Any help greatly appreciated

🙂
