I saw this mentioned in another post which has been closed unfortunately, as the solution was concerning.
Currently in the latest 5.4.3 build, there is bizarre blurring and obvious artifacts of landscape materials when using non-nanite landscape.
I can post a video showing the problem if anyone desires.
This issue persists only with landscape materials. No other assets or instances of, in the scene are broken and function properly. (These assets are non-nanite also)
I’m hoping this is just a current engine version bug, and is already recognized but I’m not good with reporting or searching bug reports. (I’m a noob)
The issue can be resolved by enabling nanite on landscape, however, it of course requires nanite to be enabled in project… which I’m sure some of us are trying to avoid. Reasons being, we either don’t need it, or the performance impact is just too heavy.
I guess my question is:
Does anyone know if this is being addressed and is there a current workaround that doesn’t involve enabling nanite?
And in the long-term are we going to be abandoning traditional, or older rendering methods? (This question is a bit more out the scope, but I feel my concern is valid)
I personally love the attention to virtual shadow maps and the optimizations but also feel like I’m being forced into nanite… not sure how to feel lol.