# Bluprint Draw text dosnt react on start position.

**URL:** <https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368>\
**Category:** UI\
**Tags:** hud, unreal-engine, bug-report, question, UMG\
**Created:** [August 30, 2015, 10:12am UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368 "2015-08-30T10:12:11Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![anonymous\_user\_baa279fa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_baa279fa](https://forums.unrealengine.com/u/anonymous_user_baa279fa)\
**Post date:** [August 30, 2015, 10:12am UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368/1 "2015-08-30T10:12:11Z")

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During i use Draw text bluprint in OnPaint function, it dosnt react on position parameter, always draw text in position (0,0). Engine 4.8.3

![56348-безымянный.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/a/d5a5643c32078d863a64d2b0ad7e8d9579af083a.png)

![56362-безымянный1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/d/05d48df90f8bcd6e2017e5af3f7062e37bb624a4.png)

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**Author:** ![anonymous\_user\_baa279fa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_baa279fa](https://forums.unrealengine.com/u/anonymous_user_baa279fa)\
**Post date:** [August 30, 2015, 2:58pm UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368/2 "2015-08-30T14:58:06Z")

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I am find similar post about c++ function [https://answers.unrealengine.com/questions/266240/uwidgetblueprintlibrarydrawtext-ignores-position-p.html](https://answers.unrealengine.com/questions/266240/uwidgetblueprintlibrarydrawtext-ignores-position-p.html)

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [September 1, 2015, 4:04pm UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368/3 "2015-09-01T16:04:12Z")

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Hey ,

Thank you for your report. Would you mind providing me with some images and simple steps to reproduce this issue on my end. You mention the Paint function which deals with the Widget Library which means you are doing this within a Widget Blueprint?

Screenshots of the Widget Blueprint UI Designer as well as the Event Graph will help me visualize how you are calling the DrawText function.

Let me know if you have any other questions or concerns.

Thank you,

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**Author:** ![anonymous\_user\_baa279fa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_baa279fa](https://forums.unrealengine.com/u/anonymous_user_baa279fa)\
**Post date:** [September 1, 2015, 5:34pm UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368/4 "2015-09-01T17:34:42Z")

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This is my Radar Wiget:

 ![56667-03.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/b/2bbe2bac250930a908f558c861f4e99274a8fd93.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 2, 2015, 4:23pm UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368/5 "2015-09-02T16:23:02Z")

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Hello ,

I have a few questions for you that will help provide the additional information needed to reproduce this issue on our end.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps in order to reproduce this issue on our end?
3. Could you provide screen shots of any blueprints that are involved with the reproduction of this issue (please make sure that the screen shots are large enough to read)?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_baa279fa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_baa279fa](https://forums.unrealengine.com/u/anonymous_user_baa279fa)\
**Post date:** [September 2, 2015, 9:39pm UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368/6 "2015-09-02T21:39:51Z")

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I think this irrelevant because I am upgrade engine to version 4.9. In this version function Draw text named Draw string and it is deprecated. But I can not use new function Draw text, because i can not find object WidgetBlueprintLibrary for pin target.

 ![56881-безымянный.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/e/c/aecccfa5d2b40ea29653dad414f68945b362ce00.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 3, 2015, 3:59pm UTC](https://forums.unrealengine.com/t/bluprint-draw-text-dosnt-react-on-start-position/330368/7 "2015-09-03T15:59:30Z")

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Hello ,

After looking into your issue I was able to find that the error you are getting is due to an issue ( UE-20722) that has been sent to the developers for further consideration. This issue is that the node “Draw Text” should not have the target pin that is throwing the error that you are seeing in the screen shot provided. I will provide updates with any pertinent information on this issue as they become available. Thank you for your information and time.

Make it a great day
