# Blueprints

**URL:** <https://forums.unrealengine.com/t/blueprints/794>\
**Category:** Português (Portuguese)\
**Tags:** unreal-engine\
**Created:** [March 24, 2014, 5:09pm UTC](https://forums.unrealengine.com/t/blueprints/794 "2014-03-24T17:09:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kassane](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kassane/32/469014_2.png) [@kassane](https://forums.unrealengine.com/u/kassane)\
**Post date:** [March 24, 2014, 5:09pm UTC](https://forums.unrealengine.com/t/blueprints/794/1 "2014-03-24T17:09:00Z")

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Alguem aew tem uma noção do BP, pq gostaria de possuir um personagem como fazia no kismet UDK, mas classes são todos diferentes acabei me perdendo.

No udk eu usava ao estudo a classe “mobileplaceablepawn”; “possess pawn”…

No blueprints os familiarizados nestas msmas funções ficou como?

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**Author:** ![jasielmacedo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jasielmacedo](https://forums.unrealengine.com/u/jasielmacedo)\
**Post date:** [March 25, 2014, 9:45pm UTC](https://forums.unrealengine.com/t/blueprints/794/2 "2014-03-25T21:45:48Z")

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Cara, tem um tutorial bacana sobre Blueprint na documentação

Vale pegar tutoriais iniciais pra aprender a mexer com blueprints  
pra depois partir para algo mais sólido

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Se por acaso não manjar de inglês vale traduzir a pagina usando o google translate pq tem muita imagem então já ajuda bastante.

Vale também baixar os exemplos que tem na marketplace e dar uma olhada no que eles fazem…

O Content Example é mto bom nesse sentido

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**Author:** ![kassane](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kassane/32/469014_2.png) [@kassane](https://forums.unrealengine.com/u/kassane)\
**Post date:** [March 26, 2014, 11:30am UTC](https://forums.unrealengine.com/t/blueprints/794/3 "2014-03-26T11:30:07Z")

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Vlew o conteúdo, mas em relação ao inglês meu problema é na fala devido ter deficiencia auditiva (audição mal regulada).  
O meu problema com visual script é na hora de ligar funções.
