# Blueprints in sublevels don't get animated by sequences during runtime

**URL:** <https://forums.unrealengine.com/t/blueprints-in-sublevels-dont-get-animated-by-sequences-during-runtime/389137>\
**Category:** Cinematics & Media\
**Tags:** streaming-level, unreal-engine, bug-report, question\
**Created:** [March 27, 2017, 4:16pm UTC](https://forums.unrealengine.com/t/blueprints-in-sublevels-dont-get-animated-by-sequences-during-runtime/389137 "2017-03-27T16:16:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![soulpix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@soulpix](https://forums.unrealengine.com/u/soulpix)\
**Post date:** [March 27, 2017, 4:16pm UTC](https://forums.unrealengine.com/t/blueprints-in-sublevels-dont-get-animated-by-sequences-during-runtime/389137/1 "2017-03-27T16:16:14Z")

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Hi there,

I’m actualy working on a game, where I need to stream sublevels by blueprint.  
In these sublevels I use levelsequences to animate different kind of objects.

When I try to animate an object having it’s own blueprint class derived from actor class, I get the problem that during runtime the animation won’t affect the object. In the editor the animation looks right. Objects without blueprint classes work properly.

I got this problem in several different cases. They all have in common, that the sequence and its affected actors are part of an streaminglevel, that gets loaded by blueprint.

I uploaded a sample project here: [http://www.soulpix.de/dl/unreal/SequencerBug.zip](http://www.soulpix.de/dl/unreal/SequencerBug.zip), where I reproduced the problem in simple form. One sequence controlls two objects in a streaminglevel. One object with its own blueprint class the other one is just a cube. The blueprint one doesn’t get animated during runtime.

I hope this problem can be solved.  
Thanks

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [March 28, 2017, 2:43am UTC](https://forums.unrealengine.com/t/blueprints-in-sublevels-dont-get-animated-by-sequences-during-runtime/389137/2 "2017-03-28T02:43:43Z")

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We’re working on a fix for this. We’ll try to fix it for the next release but if there’s a code fix you might be able to patch into 4.15, I’ll let you know.

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [March 30, 2017, 1:09pm UTC](https://forums.unrealengine.com/t/blueprints-in-sublevels-dont-get-animated-by-sequences-during-runtime/389137/3 "2017-03-30T13:09:44Z")

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This has been fixed and will be available in 4.16. I’ve requested that the jira be publicly visible for tracking purposes. The jira is: UE-43225.
