Blueprints Classes and the Foliage tool

Good afternoon,

I have a question about the Foliage tools. I have a simple Blueprint Class including a tree mesh and a simple collision capsule (see picture). Inside this blueprint I check how many logs this tree has left to chop. I also check if an axe hits the tree inside this blueprint.

Is is possible to use this Blueprint Class as Foliage or is it possible to use it with the Procedural Foliage Spawner? I assume it’s not possible and that I have to change the way the trees work. But if someone could help me out here I would appreciate that ;D