# BlueprintImplementableEvent called within another function outside class scope

**URL:** <https://forums.unrealengine.com/t/blueprintimplementableevent-called-within-another-function-outside-class-scope/754912>\
**Category:** C++\
**Tags:** unreal-engine, crash, CPP, question\
**Created:** [January 22, 2023, 9:51pm UTC](https://forums.unrealengine.com/t/blueprintimplementableevent-called-within-another-function-outside-class-scope/754912 "2023-01-22T21:51:49Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [January 23, 2023, 4:07pm UTC](https://forums.unrealengine.com/t/blueprintimplementableevent-called-within-another-function-outside-class-scope/754912/7 "2023-01-23T16:07:58Z")

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Delegates are a pretty in depth subject all on it’s own. Better to look through some youtube tutorials or write ups. It’s a little too much to explain in a single reply.

Found a c++ tutorial on the forum

> [@\[Tutorial\] Creating and Using Delegates C++ and Accessing them in Blueprints](https://forums.unrealengine.com/t/tutorial-creating-and-using-delegates-c-and-accessing-them-in-blueprints/9649):
>
> \*\*Before we start: \*\* A disclaimer I do not pretend to be an expert but i do my best in trying. So if any mistakes are made in this tutorial I please let me know so I can fix them that and feedback in general is much aprichiated. What will we learn in this tutorial: In this tutorial you will learn how to create and use a delegate in Unreal Engine 4. And making them available in Blueprints. Using C++, i will try to keep this as explaining as i can leaving out any complicated examples or wal…

- A video explaining a straightforward implementation of a delegate:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/f/0/0f007d9362886030452629f38498d0214a1bb39c.jpeg "UE4 c++ Event Dispatchers syntax") ](https://www.youtube.com/watch?v=MwqgmhOL8gs)

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