blueprint with actors, lights and cameras? or how could I do the following?

I have a project where I need to render the exact same animation sequence, with the same cameras, lights and actor but in different environments. The character is animated wth motion capture and there will be multiple cameras, some static, some that follow the actor. I also need lights as the character will be rendered using SRS (Stylized Rendering system), while the environments will remain how they are (will be using the pre-build levels from several packages)

In motionbuilder, this is rather simple, create an empty scene with your character, animate it, add lights, a camera switcher layer to create a sequence from different cameras, then merge in the environment you want the character to be in. Alternatively, you can save this file, open your environment, then merge the one with animation in and voila…

Not being used to the UE workflow, I’m not sure if there’s something comparable you can do in UE

The levels window seems to be a possible way of doing this. Create an empty level with lights, your animation, etc, then merge in other levels from your project, but then you have to move the actors, etc, etc.

Could you also create a blueprint with all of these components?
I’ve experimented a little with duplicating a BP (in this case, Metahuman), and i see you can add lights, cameras, etc. However, I can’t see a way to pilot the camera to see what it is seeing, nor to add any sort of animation to it within the BP (that I can see)

In my mind, I’d like to do something similar to the mobu workflow, package that into a BP, then drop it into any environment I wish.

Thoughts? ideas? thanks in advance