# \[Blueprint\] Wall Jump fail

**URL:** <https://forums.unrealengine.com/t/blueprint-wall-jump-fail/3062>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 22, 2014, 4:59pm UTC](https://forums.unrealengine.com/t/blueprint-wall-jump-fail/3062 "2014-04-22T16:59:26Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![anonymous\_user\_95199705](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_95199705](https://forums.unrealengine.com/u/anonymous_user_95199705)\
**Post date:** [April 24, 2014, 9:51pm UTC](https://forums.unrealengine.com/t/blueprint-wall-jump-fail/3062/9 "2014-04-24T21:51:31Z")

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> [@](#):
>
> It’s the same!
> 
> When I press Jump, i’m jumping that’s good.  
> But I can’t wall jump he considere that like just a normal jump and i can Wall Jump only one time!
> 
> Exactly the same problem, don’t know why…
> 
> Thanks again

Oui! Do you want to be able to Wall Jump for an infinite amount of time?  
The way it should work is like this:

- 1 normal jump
- 1 wall jump when you hit the wall ( but you have infinite retries to hit the wall )

do you perhaps want this? :

- 1 normal jump
- unlimited wall jumps

If you want, say **3** wall jumps max, then just add **2** outputs to the **Switch on Int**  
and connect the pins to the DetectWall (same way as pin 2),  
and also set the **Do N** to **4**.  
Like so:

[http://imageupper.com/s02/1/2/N1398379841649837\_1.png](http://imageupper.com/s02/1/2/N1398379841649837_1.png)

If you want **unlimited** wall jumps then all you have to do is set the  
\*\*WasInAir \*\*to always **true** after a wall jump,  
like this:

[http://imageupper.com/s02/1/2/N1398379841649837\_2.png](http://imageupper.com/s02/1/2/N1398379841649837_2.png)

😃 let me know if that is what you wanted!

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