# Blueprint variable slider and value ranges apply to the next clicked variable when not pressing enter after editing.

**URL:** <https://forums.unrealengine.com/t/blueprint-variable-slider-and-value-ranges-apply-to-the-next-clicked-variable-when-not-pressing-enter-after-editing/286777>\
**Category:** UI\
**Tags:** slider, range, unreal-engine, bug-report, Blueprint, question\
**Created:** [June 26, 2014, 9:12am UTC](https://forums.unrealengine.com/t/blueprint-variable-slider-and-value-ranges-apply-to-the-next-clicked-variable-when-not-pressing-enter-after-editing/286777 "2014-06-26T09:12:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Eis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eis](https://forums.unrealengine.com/u/Eis)\
**Post date:** [June 26, 2014, 9:12am UTC](https://forums.unrealengine.com/t/blueprint-variable-slider-and-value-ranges-apply-to-the-next-clicked-variable-when-not-pressing-enter-after-editing/286777/1 "2014-06-26T09:12:43Z")

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**Branch:** Binary

**Build version:** 4.2.1-2101290

When entering values for either the slider range or value range on blueprint variables, if you don’t press enter after clicking in the field, the next variable will receive the value of that field whether it’s a pre-existing value or a newly modified one. The value on the original variable will not be changed, and it will overwrite empty or non-empty contents on the next variable clicked. This also happens when clicking an empty field or attempting to clear a field on the first variable.

This also happens between different variable types, i.e.: a float to an int or a float to a byte.

**Reproduction**

1. Select a variable in a blueprint that has a slider or value range option.
2. Click in any of the four fields.
3. Type in a value.
4. Click another variable that has a slider or value range option.
5. Observe that the field has the same value entered on the previous variable.
6. Select the original variable.
7. Observe that the field does not contain the typed in value.

Pressing enter after clicking in a field will save the value to that field and will not copy the value to the next clicked variable.

**Frequency:** 100% _(20+ attempts)_

**Expected behavior**

Given that while a field is selected, escape will revert current changes to it, when switching variables, any newly entered field values should automatically be saved to the first variable. Values should not be applied to variables that did not have a field selected.

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**Author:** ![anonymous\_user\_759e5c3a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_759e5c3a](https://forums.unrealengine.com/u/anonymous_user_759e5c3a)\
**Post date:** [June 26, 2014, 4:03pm UTC](https://forums.unrealengine.com/t/blueprint-variable-slider-and-value-ranges-apply-to-the-next-clicked-variable-when-not-pressing-enter-after-editing/286777/2 "2014-06-26T16:03:37Z")

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Thank you for your report.

I have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce the issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged the issue in our bug database or we have a solution for it.

In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide.

> **[How do I report a bug?](https://forums.unrealengine.com/questions/12363/how-do-i-report-a-bug.html)**
>
> I have discovered an issue with the Editor or with another component of the Unreal Engine 4, and I would like to report it to Epic. How should I do this?

Cheers!

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**Author:** ![AlwysAnrchy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlwysAnrchy](https://forums.unrealengine.com/u/AlwysAnrchy)\
**Post date:** [June 30, 2014, 9:35pm UTC](https://forums.unrealengine.com/t/blueprint-variable-slider-and-value-ranges-apply-to-the-next-clicked-variable-when-not-pressing-enter-after-editing/286777/3 "2014-06-30T21:35:36Z")

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Howdy Eis,

Thank you for your bug report. I was able to recreate the issue that you have been seeing and have entered it into our bug database for further investigation.

Thanks again and have a great day!
