I’m importing a library of materials on mass from 3ds max.
Each master mat has 3 maps as texture samples. I’m looking to convert these to params then change the name of the params. create material instances re-assign a new master mats and delete the old materials.
utility blueprints seem to have some of the logic for assigning master materials / identifying param names / creating directories but I’m looking for whether this is actually possible with just bps