# Blueprint touch spawned object?

**URL:** <https://forums.unrealengine.com/t/blueprint-touch-spawned-object/300049>\
**Category:** Blueprint\
**Tags:** unreal-engine, touch, touch-event, Blueprint, question\
**Created:** [November 28, 2014, 1:31am UTC](https://forums.unrealengine.com/t/blueprint-touch-spawned-object/300049 "2014-11-28T01:31:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Snowynight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Snowynight](https://forums.unrealengine.com/u/Snowynight)\
**Post date:** [November 28, 2014, 1:31am UTC](https://forums.unrealengine.com/t/blueprint-touch-spawned-object/300049/1 "2014-11-28T01:31:32Z")

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im trying get this to work the player touches the screen then check to see if you have touched the object that was spawned but i cant get it to work i hope you can help thank you for your time

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<div class="post-metadata">

**Author:** ![Snowynight](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Snowynight](https://forums.unrealengine.com/u/Snowynight)\
**Post date:** [November 28, 2014, 2:45am UTC](https://forums.unrealengine.com/t/blueprint-touch-spawned-object/300049/2 "2014-11-28T02:45:14Z")

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nvm i got it if you have this problem use a event begin input touch in the object you wish to tuch
