Blueprint to C++ and Engine Freezing?

in my.h

FORCEINLINE bool operator==(const FTransform LTransform, const FTransform RTransform);

in my.cpp

FORCEINLINE bool AmyGameMode::operator==(const FTransform LTransform, const FTransform RTransform)

{
	return
		(
			LTransform.GetLocation() == RTransform.GetLocation()
			);
}

binary ‘operator ==’ has too many parameters