in my.h
FORCEINLINE bool operator==(const FTransform LTransform, const FTransform RTransform);
in my.cpp
FORCEINLINE bool AmyGameMode::operator==(const FTransform LTransform, const FTransform RTransform)
{
return
(
LTransform.GetLocation() == RTransform.GetLocation()
);
}
binary ‘operator ==’ has too many parameters