Blueprint to C++ and Engine Freezing?

I think you are misunderstanding what Find does for TArrays in c++.

If you have TArray<FTransform> Transforms;

Transforms.Find(SomeTransform); ← this will return the INDEX the transform is at in the array if it exists.

Therefore you now need to get the value at the index, like so.

FTransform TransformToFind = Transforms[Transforms.Find(TransformImTryingToFind)];

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