Blueprint to C++ and Engine Freezing?

My opinion is based only on the code you showed(in another thread)
I;m little confused, because what you wrote is contrary to what can be read in the code.

Tell me why it can’t be look like:

//...
ItemGroupRef->GetAllTransforms(Available);
Algo::RandomShuffle(Available);
for (auto SpawnArrayElements : ItemsIDArr) {
	SpawnType = SpawnArrayElements.Type;
	SpawnID = SpawnArrayElements.ID;
	auto SpawnLocation = Available.Last();
	Available.Pop();
	switch (SpawnType) {
		// ...
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