Blueprint to C++ and Engine Freezing?

Please use a Set if you need uniqueness. It literally does it for you as it’s impossible to add a duplicate item to a set.

Here’s some brief overview of a TSet in unreal. IE you can have TSet<FTransform> (This works for BP too!)

If you need them to be findable by index use a map! They are a unique pair! Also blueprints

TMap<int, FTransform>

Sets → TSet | Unreal Engine Documentation

Maps → TMap | Unreal Engine Documentation

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