Blueprint to Blueprint communication. Help!

Hi guys so i’m currently creating a character creation screen where the player can select a class and then type in a name he wishes to have. I want to store the input of the player into a variable and then show it in the HUD_Widget.
So I have a Character_Creation Widget where I have the text input. I then save the input text into a variable called Player_Name.
In the HUD_Widget I create a reference variable to the Character_Creation Widget and then drag the Player_Name variable and set to a Player_Name_Ref variable which is then added to a function which is binded to a text widget within the HUD_widget.