I’m using the Dokipen tutorial on setting static meshes along BluePrint Splines and it works fine.
He sets random yaw of the objects and I need to add a random scale too, just not to have all the objects the same size.
I added a “Random float in Range” node ad I attacched to the “scale” dot of the “Make Transform” node (see picture below highlighted in red).
It actually works but… after that the pivot of the spline points ALWAYS the same direction! See the pictures below
Before the rotation:
Totation of 30 degrees:
Point rotated but pivot didn’t rotate accordingly:
Maybe I miss something in the BP configuration, any help?