# Blueprint Seamless travel?

**URL:** <https://forums.unrealengine.com/t/blueprint-seamless-travel/371882>\
**Category:** Blueprint\
**Tags:** seamless-travel, unreal-engine, question\
**Created:** [September 28, 2016, 2:34pm UTC](https://forums.unrealengine.com/t/blueprint-seamless-travel/371882 "2016-09-28T14:34:00Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_ecfd43111](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ecfd43111](https://forums.unrealengine.com/u/anonymous_user_ecfd43111)\
**Post date:** [February 9, 2019, 2:41am UTC](https://forums.unrealengine.com/t/blueprint-seamless-travel/371882/4 "2019-02-09T02:41:55Z")

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By the way this is the best way to test a multiplayer UE4 game… .bat files

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